Quest for Fantasy Illusion Quest: Difference between revisions

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(Gameplay section, image description and `secret' music note.)
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== Gameplay ==
== Gameplay ==
[[File:ShutUp.png|260px|thumb|right|A wise salesman enlightens his customer.]]
First you see the sequence of Ämbeava Software presenting this neat game, which upon a click leads to the start menu. Throughout the game, the player can access the menu bar, where one can start all over again, pause, exit, save and load, hide that menu bar (show again by pressing F8), 'enter' full screen mode, and, at last, read the User's Guide. At all times one can also exit the game by pressing the red button at top-left.
First you see the sequence of Ämbeava Software presenting this neat game, which upon a click leads to the start menu. Throughout the game, the player can access the menu bar, where one can start all over again, pause, exit, save and load, hide that menu bar (show again by pressing F8), 'enter' full screen mode, and, at last, read the User's Guide. At all times one can also exit the game by pressing the red button at top-left.



Latest revision as of 12:02, 4 July 2025

Battle, as seen on the web site

Quest for Fantasy Illusion Quest, or QFIQ for short, is an RPG semi-adventure computer game supposedly created by Neil Cicierega using The Games Factory sometime after June 24th, 1998. It's shown on a Wayback Machine capture of his first website, 'Trapezoid's Webpage With a Really Long Name', where you can download it along with the soundtrack. You can also download the game from the Internet Archive.

Gameplay

A wise salesman enlightens his customer.

First you see the sequence of Ämbeava Software presenting this neat game, which upon a click leads to the start menu. Throughout the game, the player can access the menu bar, where one can start all over again, pause, exit, save and load, hide that menu bar (show again by pressing F8), 'enter' full screen mode, and, at last, read the User's Guide. At all times one can also exit the game by pressing the red button at top-left.

The player can choose which one of three characters one wants to play: Doodle, Femur, or George. Your choice here doesn't matter, because you'll play as Doodle.

First you wind up at General Store. While at the General Store, you can see how much you was winning, and how much you was losing, as well as how much money do you have. Below those 3 numbers is your fate number. From here you can:

  • Buy some stuff,
  • Sell some stuff,
  • Talk to the shop man,
  • Pay your debts: your wins and looses are reset and converted into money.

Next up you exit the store and have a nice walk. Eventually you approach an enemy.

The battle goes down to clicking right buttons in right time. You can use weapons, cast spells, cure yourself by 10 points and reflect an enemy's attack if you have a mirror. To do anything, your time strip must be full. Any act, and getting hit too, reduces the time strip. You must wait until it goes full again. This's accomplished by a sound. When your enemy's time strip is full, he'll either throw you a fireball with a varying power from 20 to 60 hit points, or cure himself, or bring a mirror. Both you and your enemy start with health of 100 points and full time strips.

After the battle you wind up back in General Store. You'll remain in this loop until your fate number reaches certain number. Beginning at 15, it'll increase every win and decrease every lose. If it reaches 0, the player looses. If it reaches 30, the player wins! But if it reaches 30 while one's in debt, the player will still lose.

Available weaponry and spells are as follows.[1]

Weapon Damage Cost Anything Special
Weapons
Oversized Sword 40 points 4 dollars Doesn't actually work
Sasquatch Excrement 60 points 6 dollars
Colorful Gun 70 points 7 dollars
Raffi Tape 100 points 10 dollars Can only be used once and is non returnable
Big Mac 50 points 5 dollars
Mirror 30 points 3 dollars Can be held and used as a reflector
Magic
BO 40 points 4 dollars
Enemy's Girlfriend 50 points 5 dollars Has damage of 60 points if BO or High Fiber Cereal spell is cast
Weapon Tax 60 points 6 dollars
High Fiber Cereal 40 points 4 dollars
X Files Tape 40 points 4 dollars
Sparkly Big Spectacular 0 points 0 dollars You get what you pay for!

Soundtrack

The soundtrack for this game includes 13 MIDI files[2], and according to the YouTube video Untitled by NEILCICfanchannel, there's also a hidden MIDI track that plays after the Victory scene that's not included in the strack folder, although the name is unknown and you can't download it.[note 1]

Track listing

  1. Battle
  2. Beet
  3. Buddy
  4. Deady
  5. Drippy
  6. Humm
  7. Modulation
  8. Rockin' Credits
  9. The Store
  10. Travel
  11. Victory
  12. Wee
  13. Wheely

Notes

  1. If one was to dive into QFIQ.gam file with a hex editor, one can encounter corresponding MIDI's data at offset 0x40E3A4—0x424E3F with comments suggesting that this's a MIDI version of MACARENA (LOS DEL MAR) sequenced at MIDISOFT SONGS, which is different from 'Jerry Cicierega' that the rest of MIDIs mention, hence it must be absent simply because it was taken from elsewhere.

References